My most recent adventure was a simple test of making (crappy) pants for Leon in Marvelous Designer. Trying to learn too many software packages at once. Another problem is that the inital smoothing by 3D Coat is merging detailed extremities such as fingers and toes. RE: exporting my simple models to 3D Coat for more detail - One obstacle I had was failing to voxelize before retopology. The result can be converted to "blended weight" and used with Leon in Carrara.Īm getting serious about my modelling, Silo for box modelling & 3D Coat for Clay sculpting and hard surface sketching. Therefore, I wanted the export and import scales to match Daz Studio so the cloth obj would fit the figure in Daz Studio. RE: the free plugin Daz Studio - I plan to use Daz Studio's transfer utility to help rig the pants to conform to Vyusur's Leon figure. These maps can be exported for use in Carrara, Poser, Studio, etc. I think Philemo posted one in a thread here in the Carrara forum.ĮDIT: Sculpt programs can create normal and displacement maps that calculate the distance between the lower-polygon quad mesh and the higher density voxel mesh. There are some free retopology programs available. Changing the surface is called retopology. Voxels are no good in Carrara! Sculpt programs have a function to convert the very high density voxel surface to a lower density quad mesh, and to allow for changes in the mesh density. We want higher density of the quads in some areas, such as bends or morph regions, than in long stable areas, such as the middle of the shin bone. we prefer models made up of quad polygons, not triangular voxels. In 3D Coat, the voxels are consistent in size. The term voxel is used in 3D Coat to describe the units of "clay" in the sculpting function. RE: Voxel / retopology - You can model using sculpt in 3D Coat, similar to ZBrush. What is that?Īnd why do you use this little plugin to jump in MD, Carrara works fine with MD (and the Fenric's plugin)? 3b (3d coat) and the actual character scene with the relevant textures So you can jump straight into it.Īlso, you'll get pdfs with useful links to resources and my 3d coat hotkeys."voxelise". Jumping in Marvelous to design clothing for the character and bringing back to Blender. This part covers the basics of the scene set up like skin shader, lighting, sculpting, and modeling tools. The brushes give you a very natural painting feeling and are highly customizable. Texturing in 3D Coat is a great experience. Talking about particularities of sculpting in 3D Coat.ģD Coat has great retopology and UV tools to do the job fast and it is covered in this chapter. Then moving on to creating the finished voxel sculpt of the character. The second part is about modifying the base head to different creatures. The segmented head is included in the project files so you can even just skip doing it yourself and start designing straight ahead. At this speed, it is only possible to do in 3D Coat. You will be able to turn it to various character designs while retaining the important bits (lips, eyes, nose, ears) under control. Setting up a sculpt that is easy and fast to modify. Long boring processes are recorded to timelapses without narration. It makes it convenient to navigate and study.Īll videos are short between 2-5 minutes for easy watching and the best learning experience. The whole course is structured that every video about a certain point that is in the name of the file. Explore a new pipeline of 3D Coat and Blender that could fit very well in certain productions and cover many needs at a fraction of the commonly used software costs.
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